Features
- Season or Single Match play
- 4 Divisions
- Promotion and Relegation
- Player Transfers & Contracts
- In game substitutions & tactic changes
- Full match commentary
Requirements
- Windows 9x/NT/2000/XP
- That's it...
A bit of history...
Beginnings
About 12 years ago (yes, 12), when I was a bit younger, I used to play a game called Bloodbowl. It was made by Games Workshop and was loosely based on American Football. The only problem we had with it was that it just wasn't violent enough. there were no guns, just pit traps and the like. So, in our infinite wisdom we decided to write something better. A couple of months later the concept of Megabowl was devised. It was almost the same game, but with bits added on. This time you could have guns, and all manner of dirty tricks. We thought it was pretty good, but like all of these kind of projects it finally got left behind as we all got into different things
A few years later both myself and Duncan Lock, a friend of mine, were learning to program. Duncan was a lot better than I was, and he was looking for a project to work on. A lightbulb blinked on in both of our heads... Megabowl. We would turn the board based game into a computer game, the whole lot. Brilliant.
It got quite a long way, you could look at your squad, browse around the gadget, armor and weapons shops; but that's where it stopped. I think it was beyond us at the time to go any further. So it stopped. Until I picked it up again a year or so later, when it was restarted using Visual Basic 4. This time it got to the stage of starting the game engine. Once again it stopped. Another few years, another version of Visual Basic, this time 5. And finally a "working" version. Full matches being played, with commentary, even the introduction of the idea of season play.
Starting again...
Eventually, we made our way to the current version, now in Visual Basic 6. A proper structure was planned and built up using classes to take a lot of the leg work out of writing the logic. It allowed the game to build up much more quickly. The game engine was rewritten, and the season play expanded to allow multiple season, friendly games, in fact just see the list at the top!
Hopefully it can take of from this point and get a little more complex and satisfying to play.